
New to games. Obsessed with play.
Follow me, a UX designer and board game newbie, as I dive into the tabletop world with my co-host, Clayton—a veteran gamer with years of experience. From our first GenCon to discovering hidden gems, we share laughs, lessons, and fresh perspectives on the games we play.
What you’ll hear
Red Cell UX captures the fun and challenges of board games through two perspectives: one seasoned player, one newcomer. I’m learning the ropes while Clayton brings deep expertise, giving listeners a mix of beginner curiosity, expert insight, and UX-inspired observations. Every episode uncovers what makes games fun, frustrating, or unforgettable—through our combined lenses.
Catch the latest episodes
Meet the Team
Red Cell UX is where game passion meets insight. Hosted by Kelly, a UX design manager focused on player experience, and Clayton, the resident game teacher, the podcast dives into tabletop games with curiousity, humor, and fun. Each episode breaks down games — from solo campaigns to war games — so listerners can understand what makes them engaging and accessible. Our mission is to make the world of tabletop gaming approachable, enjoyable, and full of insights for every kind of gamer.
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Our resident designer and problem-solver, with a talent for turning complex ideas into something approachable and fun. As a UX design manager she brings curiosity, creativity, and just the right amount of overthinking to every conversation. She also loves play testing, diving into new games, and exploring the details that shape the user experience. Basically, she’s the “extra” half of the show — making sure there is a list for everything.
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Our resident game teacher and researcher — the one who actually reads the rules (and knows who designed them). From solo games, to co ops, to epic battles, he brings sharp insights, endless knowledge of mechanics, and a knack for making every conversation about gaming fun regardless of your experience on the topic. Basically, he’s the smart and funny part of the show.